![]() Magic immune usually doesn't mean that they're immune to your spells. Granted, the Hammerdin also suffers from those two as well, so. Plus they don't suffer from immunes, aside from the two "Magic Immune" monsters in the game. I can't really say if she's more fun than other builds, but she's definitely an option. ![]() The Shadow Master is a pretty nice tank as well, and Mind Blast is fantastic for stunning large crowds, and even converting enemies for a short duration, giving you some temporary tanks while you're dealing with particularly dangerous groups of enemies.Ĭloak of Shadows can also make monsters blind for a short period, which is nice when fighting ranged attackers with high damage. I had some decent gear at the time, so the damage won't be that high on your first run-through of hell, but you'll still manage. The sentries were at 1-7k each (max 5 traps at a time). I had it at 3k-4k last time I played that build. ![]() The damage output of Fire Blast is pretty nice considering it's a level 1 skill. She gets a lot of health from vitality, high resistances and damage reduction from Fade, and can also deal with immunities with a combination of Fire Blast and Lightning Sentry/Death Sentry. From my experience, a trap assassin is one of the safest classes to play, and she's pretty fun too, if you like her play style. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |